Đa Khai Thác
MultiMine is a grid‑based puzzle where each hidden cell may hold one, two, or three mines; players reveal safe squares to get total‑adjacent‑mine counts and place numbered flags to indicate exactly how many mines each hidden cell contains, aiming to clear the board without detonating any mines. This adds a single layer of extra information to classic Minesweeper while keeping the core reveal‑and‑avoid loop intact.
make the board smaller than the screen
The board will now be constrained to a smaller, centered area while maintaining full gameplay functionality.
make a reset option
The reset button will let players quickly start a fresh game without reloading the page.
make it so when you uncover an empty square, the surrounding empty or number squares will uncober themselves too
That flood‑fill improvement will make clearing empty areas feel faster and more like classic Minesweeper.
when flagging a mine, make it so when you right click the flag when its triple-flagged, unflag the square
Your flag system now cycles back to an empty state after reaching three flags, making it easier to correct over‑flagging.
Can you check and fix this javascript error: Uncaught TypeError: classes.add is not a function
The fix replaces the incorrect array method with the proper push, eliminating the runtime error and ensuring cell classes update correctly.
make it so that squares with mines on them can have up to 3 mines
Adding up to three mines per square will increase strategic depth while keeping the classic feel, making each reveal more informative and rewarding careful flagging.
make the game harder, adding more mines
Increasing the mine count will make each round significantly tougher, adding more challenge while keeping the multi‑mine mechanics intact.
add even more mines, so that there will be less single mines, but more double and triple mines
The new distribution will make the board riskier by increasing double‑ and triple‑mine cells while reducing single‑mine cells, creating a tougher but still fair challenge.
before generating the board, letthe player do the first input, then referring to the player input generate a board, so that the first player input will always be safe (first input always has to uncover a blank space or a number space)
The upcoming update will guarantee the very first click is always safe, ensuring players start each round on a clear or numbered cell without risking an immediate loss.
make it so there wont ever be any single mines
Your update will make every mined cell contain either two or three mines, eliminating single‑mine cells while preserving the existing gameplay feel.
no single mines
Removing single mines will add a fresh strategic twist while keeping the core gameplay intact.
make it so there are more squares with triple mines that doublemines
The board will now contain more triple‑mine cells than double‑mine cells, making the puzzle slightly harder but still ensuring no single‑mine squares appear.
dont remove the double mines,just make a bit more triple mines than double
Adding more triple‑mine cells while keeping double mines will make the puzzle slightly tougher and give players a clearer distinction between the two mine types.
make it so that if the player flags all the mines correctly before uncovering every single blank and number squares,make then uncover automatically
Your new auto‑reveal when all mines are correctly flagged will let players win instantly without extra clicks.
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