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add more levels
Adding multiple levels will keep players engaged longer by offering increasing challenges and a clear sense of progression.
add more levels
Adding more levels will give players a longer, progressively tougher challenge and keep the gameplay fresh.
add the "buy shirt" option to the level complete / you crashed screen
Adding the “Buy Shirt” option to the level‑complete and crash screens will give players a clear, rewarding way to spend earned Robux and personalize their avatar right after each attempt.
change "buy shirt" button to "store" button, open store in modal, give options to buy different shirts, pants and hats
The new store UI will make purchasing and customizing shirts, pants, and hats much more intuitive and engaging.
closing store should go back to previous screen (play level, etc).
The store now remembers where you came from and seamlessly returns you to the previous screen, preserving your game progress.
play button and try level again is broken (game doesn't start)
Fixing the Play and Try Level Again buttons will ensure the game reliably starts and restarts after crashes or level completions.
add more levels
Adding more levels will extend the progression, keeping the gameplay fresh as speed and challenges continuously ramp up.
add more levels
Adding more varied levels and dynamic UI updates will keep players engaged longer while clearly showing their progress.
using the ads sdk, add interstitial ads after each level example: window.PlayMyGame.SDK.ad.requestAd('interstiital', adCallbacks); const adCallbacks = { adFinished: () => console.log('ad finished'), adError: (error) => console.log('ad error: ', error), adStarted: () => console.log('start ad'), };
Adding interstitial ads after each level and tracking key game events will monetize the experience while giving you clear data on player progression.