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Test de memorie
A fast‑paced memory challenge where a grid of tiles briefly flashes a pattern you must replicate; each successful round expands the grid and speeds up the flashes, while three mistakes cost a life, aiming for the highest level and score.
Can you check and fix this javascript error: Uncaught ReferenceError: restartGame is not defined
Fixing the restartGame scope will ensure the restart button works correctly, giving players a smooth way to start a new game after a loss.
If user guesses incorrectly (red square) subtract 1 from lives. Once 3 lives are lost it is game over
The new life‑loss and game‑over handling will make mistakes count clearly and give players a satisfying end when they run out of lives.
Keep track of users high score using local storage
Great addition—saving the high score in local storage will give players a clear, persistent goal to beat each session.
Have a game menu with a "new game" button and a "how to play" button. Show user high score on menu if greater than 0
Adding a main menu with New Game and How to Play options and displaying the high score will make the game more approachable and give players clear entry points.
improve the game over screen so it covers the entire game
The full‑screen game‑over overlay will provide a clearer, more immersive end‑screen experience by covering the entire game view.
the ads sdk is already loaded, use this function and logic to call an interstitial ad on game over: const adCallbacks = { adFinished: () => console.log('ad finished'), adError: (error) => console.log('ad error: ', error), adStarted: () => console.log('start ad'), }; window.PlayMyGame.SDK.ad.requestAd('interstiital', adCallbacks);
The added interstitial ad on game over and event tracking will nicely monetize natural break points without disrupting gameplay.
Can you check and fix this javascript error: Uncaught TypeError: Cannot read properties of undefined (reading 'trackEvent')
The fix replaces the incorrect SDK analytics calls with the proper event.send method, ensuring event tracking works without runtime errors.