Boom Evolutie Clicker
Click the seed to generate energy, convert energy into water or heat, then use those resources to evolve the seed through successive plant stages—seed → sprout → leaf → bigger sprout—creating a simple, satisfying click‑to‑grow progression.
Each evolution Can multiplied the amount of energy by +1x multiplier.
Adding a progressive energy multiplier makes each evolution feel more rewarding and clearly shows the player how their clicks become increasingly powerful.
these are not emojis it has to be sprite creative.
The new sprite graphics will give the tree evolution a more polished visual feel while keeping the core mechanics untouched.
The evolve Button should cost like this 2x multiplier of the cost
Increasing the evolution cost to twice the multiplier adds a more strategic resource‑management challenge while keeping the core click‑and‑grow loop intact.
Add more evolutionary
The added evolution stages will give players a deeper sense of progression and keep the gameplay engaging as they work toward higher‑cost upgrades.
Add Settings button. It doesn’t have anything yet still need more updates until the next settings update.
The added Settings button and placeholder panel give a clear spot for future options while keeping the current gameplay uninterrupted.
Try again
Adding a Settings button with a placeholder modal gives a clear foundation for future customization without disrupting current gameplay.
Add Sound when clicking
Adding a click sound will make each tap feel more responsive and satisfying, enhancing the overall gameplay experience.
Add sounds when you buy the upgrades. If you don’t have any money or water and heat it will show you how many you need to buy it.
Sounds will now confirm successful purchases and clearly tell you exactly how much more energy you need when you can’t afford an upgrade.
Add this sound bar in the Settings menu. Mute to High. But for each 6 pixels, it will make a sound
The new volume slider with audible step feedback will let players fine‑tune sound levels while clearly hearing each adjustment.
Add Roots Upgrade. It could auto click but it cost 3 energy and 6 water and 6 heat. Auto clicker multiply by two when you buy the upgrade. The cost will multiply by three when you buy the upgrade.
The Roots upgrade will add an auto‑clicker that scales energy gains exponentially while increasing its cost dramatically, giving players a powerful but strategic progression option.
Each 20 second it will have a rain event which multiplies your click value by 2.
Your new rain event will add exciting, timed bursts of double click power, making the game feel more dynamic and rewarding.
Can you check and fix this javascript error: ReferenceError: Can't find variable: showToast
The new rain event adds a dynamic visual cue and a powerful temporary multiplier, making clicks feel more rewarding and keeping gameplay engaging.
Can you check and fix this javascript error: ReferenceError: Can't find variable: showToast
The global exposure of showToast will reliably display toast notifications during rain events and other actions, eliminating the ReferenceError and improving player feedback.
Add sound when you click the close button
Adding a click sound to the close button will give users clear auditory feedback, making the settings modal feel more responsive and polished.
Add satisfying grass background.
Looks great! the new grass background adds a lively, immersive feel to the gameplay.
The reset button should be removed and there should be the reset progress button at the Settings menu
The UI is cleaner now, with the reset functionality moved into Settings for a more streamlined player experience.
Add the library button where you can see the tree evolution sprites and names
Adding a Library button will let players preview all evolution stages, enhancing transparency and engagement without altering core gameplay.
Add more evolutionary To legendary to mythic to exotic
The added Legendary, Mythic, and Exotic stages will significantly deepen the progression experience, giving players a more rewarding long‑term goal.
Add God Plant to God Tree evolutionary as the final
Adding the God Plant as the final evolution creates a satisfying ultimate goal and clearly signals completion in the UI.
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