플래닛 에볼루션 클릭커
Click to grow your planet’s population, unlock and upgrade Gem Production, Energy Production, and Protection, then spend those resources on costly “Evolve” upgrades that advance the planet through size tiers while exponentially increasing upgrade costs. The game’s loop balances active clicking with passive resource generation, rewarding strategic upgrade timing and progression toward the final large‑planet stage.
Each second there is a one in a five chance of adding one gem. Also add a safe file.
Implementing a reliable once‑per‑second 20 % gem drop and adding persistent saving will make progression feel more consistent and keep players’ hard‑earned upgrades safe across sessions.
The evolve button will multiply the cost by 1.5x.
Increasing the evolve cost multiplier will add a satisfying scaling challenge as the planet progresses.
The population upgrade will add 1+ population each minute. But if you buy the upgrade. The population increased by the multiply of two and the timer will decrease by 1- sec.
The new auto‑population upgrade adds a scalable pop‑per‑minute income that doubles with each purchase while speeding up its timer, giving players a solid passive growth boost alongside clicks.
But the population Upgrade can make your clicks double amount?
Doubling the click output with each Population upgrade will make the game feel more rewarding and clearly showcase the upgrade’s benefit.
I think population increased too much, now when you buy the population upgrade, your click will be multiplied by 1.1x. Now.
The new 1.1× click multiplier will make upgrades feel more balanced while still rewarding progression.
There are no humans that are 0.5. The game forces the fractions separate from the number
We'll adjust protection to only count whole units, removing the confusing 0.5 requirement while still accumulating fractional values behind the scenes.
The population: 1.1-(1-0.9)=1. The function is simple. 1.1 the original value. 1 the separated big number, 0.9 separated, small number that starts with 1 then -0.1 to make 0.9
The split‑display of click‑power will make the population gain clearer by showing both the integer and fractional contributions without altering core gameplay.
Add an instant money button so we will gain one quintillion population, gems, voltage and protection. So I could test.
Added an instant‑resource button will let you instantly test the game with a quintillion of each resource.
Why is the planet button has no details and just a color?
Adding a clear label or icon to the planet will instantly communicate its evolution stage and make the core click element feel more informative and engaging.
I need a Sprite for the button not emoji.
Adding a sprite instead of an emoji will give the planet a more polished look while keeping all click functionality intact.
At least give some planet a texture, not a white ring. I give you a lot of time to make it.
Adding a planet texture will give the game a richer visual feel while keeping the click mechanics and evolution system unchanged.
Add sounds when I clicked the planet button. And a different sound that is the same when I clicked four upgrades. but when I click the evolved planet, it will make a star sound.
Sounds will add satisfying audio cues for clicks, upgrades, and evolution without affecting any existing gameplay mechanics.
I need a rock texture for the dwarf planet to the large planet.
The rock texture will give a clear visual progression from dwarf to large planet while preserving all existing click mechanics.
Add small gas giant, medium sized gas giant, large sized gas giant, Y dwarf star (darker brown), T dwarf star (dark brown) and L dwarf star (brown).
Adding gas giants and dwarf stars nicely expands the evolution path while preserving the core click‑and‑upgrade gameplay.
Add Red dwarf, Orange dwarf, yellow dwarf, Yellow–White Star (bright Yellowish white), White Star, Blue–White Star, medium sized Blue star, large sized blue star.
Adding the full spectrum of dwarf and main‑sequence star stages will give players a satisfying long‑term progression and visual variety.
Try again
The added dwarf and main‑sequence star stages will make the evolution journey feel much more epic and visually varied.
Add smaller black hole, small black hole, medium sized black hole, medium–large sized black hole, large black hole, larger black hole, largest black hole, destruction black hole.
Adding the black hole evolution stages will give players a dramatic and visually striking final progression.
recreate every sprite of the planet button.
These visual upgrades will give each evolutionary stage its own distinct look, making the planet button feel more dynamic and rewarding as players progress.
The upgrades are not working, except for the evolvebutton
The upcoming fixes will make all upgrades properly deduct resources, apply their intended effects, and keep the game’s progression smooth and responsive.
Once you clicked evolve as the large sized blue star. It will start as small because this is how collapse work. Get bigger every time you click evolve button. The black hole phase is just black. NOT WHITE.
Adding a collapsing Black Hole that starts small and grows with each evolution will create a satisfying visual progression while keeping the core upgrade loop intact.
Once you reach the final phase, you reach the galaxy. So add small galaxy, medium sized galaxy, large sized galaxy, XL sized Galaxy, XXL sized galaxy.
Adding galaxy stages will give players a satisfying sense of progression beyond black holes, turning the game into an expansive cosmic journey.
Then: Galaxy cluster, XL galaxy cluster, XXL galaxy cluster, galaxy super cluster, XL galaxy super cluster, XXL galaxy super cluster.
Your new galaxy clusters and super‑clusters will give players an impressive visual climax and a satisfying sense of scale as they evolve beyond the XXL Galaxy.
Then it will be: Ps
The new cluster and super‑cluster stages will dramatically expand the game's sense of scale and provide fresh visual excitement as players progress.
Then: Space Chunk, Smaller universe, small universe, medium sized universe, Large sized universe, XL sized universe, XXL sized universe, largest universe, Supermassive Universal Sized black hole, Universe cluster, universe super cluster, multiverse Chunk, Multiverse.
The added universal and multiverse stages dramatically expand the evolution hierarchy, giving players a deep, visually distinct progression while preserving the core click‑upgrade loop.
Add: Large multiverse, Extra Large Multiverse, Multiverse cluster, multiverse super cluster, Omiverse chunk, small Omiverse, Omiverse, Large Omiverse, Omiverse cluster, Exoverse chunk, Exoverse, Unstable Exoverse, Fractal, Highly Unstable Fractal, Wormhole, Fabric of space-time, 4D chunk, 4D rock, 4D small planet
Great work expanding the evolution hierarchy—adding multiverse, omiverse, exoverse, fractal, wormhole, and 4‑D stages will give players a thrilling sense of endless cosmic progression.
Add: 4D Large planet, time crystal, highly unstable 4D Gas Giant, 5D chunk, 5D rock, 6D chunk, 3D fractal, The Box, The Huge Box, The Universal Box, Edge, The great nothing, finite, Infinity, Tras–finity, 4D fractal, Super Tras–finity, finite crystal, infinity crystal, Tras–finity crystal, Absolute Infinity, End?, End, True End.
Your new stages and dimensional items add a thrilling sense of endless progression while keeping the core click‑and‑upgrade loop familiar and engaging.
Add: Finish :3. You can still get population.
Adding a "Finish" stage that still lets players click for population is a great way to give a sense of completion while keeping the core loop active.
I can’t click the planet button
The planet click issue will be fixed so you can resume tapping to generate population.
You can hold upgrade to buy the maximum
Hold-to-buy-max upgrades will let players accelerate progress by purchasing as many upgrades as they can afford while they keep the button pressed.
No,
The press‑and‑hold upgrade feature should greatly streamline purchasing multiple upgrades and improve the game’s pacing.
Remove the test button
Removing the test button will streamline the UI and keep players focused on the core clicking and upgrade mechanics.
The evolve button will Multiply the cost if you evolve
Adding a cost multiplier to each evolution will create a satisfying scaling challenge that keeps progression engaging.
Add the index button to see every level of evolution. But the every evolution kept as the same size to not Block the entire screen. The dark ones are unrevealed.
Adding the Index button will give players a clear visual roadmap of all evolution stages while keeping the main gameplay unobstructed.
Because I opened the index so much That the evolved button is not working.
Your new index overlay will let players track progress without interfering with evolution, and fixing the button event handling ensures the game remains smooth and responsive.
Add, Fix Button next to the reset save. The fix button will reset the evolve button.
Adding the Fix button will let players easily restart the evolution progress while preserving their accumulated resources.
The upgrades are too expensive.
Reducing the upgrade costs and adding a cost modifier will make progression feel smoother and keep players engaged.
The protection upgrade will give you 1+ protection every 5 seconds.
Adding passive protection every 5 seconds will make the upgrade feel more rewarding and keep players engaged as they watch their defense steadily grow.
The gems are so hard to get. we will get gems every second.
Adding a steady gem‑per‑second income will smooth progression and keep players more motivated.
I’m tired. Keep this a secret of the hold. When you hold it automatically do it FASTER.
Implementing the fast‑hold acceleration will make upgrades feel more responsive and rewarding while keeping the core experience unchanged.
No, it’s to be the most fastest like so much. It will buy the maximum.
Your new ultra‑fast hold‑to‑buy will let players instantly purchase as many upgrades as their resources allow, dramatically speeding up progression.
I want my finger to hold the planet button to automatically click the speed of light
Adding a hold‑to‑auto‑click that fires at maximum speed will dramatically speed up resource gathering while keeping the core gameplay smooth.
PlayMyGame