ゲームを作る
点つなぎ
Connect numbered dots by tapping or dragging to reveal hidden pictures, with each completed level showing a quick celebratory animation; the game offers a simple, kid‑friendly puzzle that reinforces number order and fine‑motor skills.
update the controls for more of a "dragging" method, draw to connect each number. Make sure I need to "enclose" the drawing at the end by going back to the first dot
The new drag‑to‑connect mechanic with a required return to the first dot will make the puzzle feel more tactile and emphasize completing a closed shape.
Change game name to Connect the Dots
The name update will make the purpose of the game immediately clear to players.
Do not show game name during game play. Create a menu screen with "new game" button and "how to play" button
The new menu and hidden title will give the game a cleaner start and guide players smoothly into the dot‑connecting experience.
Do not user alert() on How to Play, create a modal in game
The modal will make the “How to Play” instructions much more user‑friendly and keep players immersed in the game.
Add another level
Adding a second level will enhance replay value while keeping the core connect‑the‑dots experience familiar and engaging.
Create a level system. After the level is completed go to the next level
Great, the new level system will let players smoothly progress through multiple puzzles, keeping the experience engaging and rewarding.
once Level 1: Star is completed, make sure to load in Level 2: House
The automatic progression will let players smoothly move from the Star level to the House level without extra clicks, enhancing the flow and keeping the experience engaging.
on level 2 the lines do not appear when connecting the dots
The fix will correctly render the connecting lines on Level 2, ensuring a smooth and consistent gameplay experience across all levels.
create another level
The new level addition will smoothly extend gameplay while keeping the familiar connect‑the‑dots experience consistent.
check the line logic when connecting the dots. it stops working after level 1 (the black lines do not appear)
The line drawing will now reset correctly for each new level, ensuring the black polyline appears and follows the player’s connections throughout the game.
load the next level faster (less fade time)
The transition between levels will now be much quicker, giving players a smoother and more responsive gameplay experience.
add another level
The new level expands the game’s variety and the faster transition keeps the experience smooth and engaging.
add another level
The new level adds fresh content and integrates smoothly with the existing progression, keeping the gameplay engaging and seamless.
after all levels are completed go back to the menu
The added automatic return to the main menu after the final level will smoothly reset the game for another playthrough.
the ads sdk is already loaded, use this function and logic to call an interstitial ad after each level is completed: const adCallbacks = { adFinished: () => console.log('ad finished'), adError: (error) => console.log('ad error: ', error), adStarted: () => console.log('start ad'), }; window.PlayMyGame.SDK.ad.requestAd('interstiital', adCallbacks);
Adding interstitial ads after each level and tracking key events will help monetize the game while providing useful player‑progress data.
add a few new levels without changing any game logic
Adding more levels will give players fresh challenges while keeping the familiar gameplay intact.