Reaction Time Test
Tap appearing circles quickly to rack up points, with the spawn speed increasing as you score; a single miss ends the run.
create it easy
Making the circles larger, slower, and longer‑lasting will create a much more accessible, beginner‑friendly version of the reflex game.
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The slower start and gentler speed increase will make the game much more approachable for new players.
Change game name to "Reaction Time Test", change nothing else
The name change will clearly convey the game's focus on measuring quick reactions.
Remove "easy mode enabled" text, remove settings
The UI cleanup will make the start screen simpler and keep the core gameplay focused.
keep track of players high scores
Adding high‑score tracking will give players a clear goal to beat and increase replayability.
Have 3 hearts, 3 miss clicks == game over
Adding a three‑heart lives system will make the game more forgiving and give players a clear visual cue for how many mistakes they can afford before the game ends.
increase difficulty every 15 points
Adding a difficulty boost every 15 points will create a steadily tougher challenge that keeps players more engaged.
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