Clicker of TAP
Tap the full‑screen button to earn money instantly; each tap shrinks the button half its height while a top display shows your total cash and passive “money per second” income. The game’s loop is simply tap → collect → watch passive earnings grow.
The top button needs to be a smooth square. Not a square.
The updated rounded‑square tap button will give the game a cleaner, more modern look while keeping the core click‑and‑shrink mechanics intact.
The problem with the tap button: the “Tap” text is too big, the button gets smaller every time when I click that’s not how the game works.
The button’s text will be resized for readability and its dimensions will stay constant, so taps add money without shrinking the button.
MPS? I can’t see. Please move it closer.
We've moved the MPS display right next to the cash amount so both stats are clearly visible together.
Add Upgrade button on the bottom of the tap button
The upgrade button has been added below the tap button, ready for future functionality while keeping the core gameplay unchanged.
Add Automatic upgrade +1$ per sec each time
The automatic upgrade will keep your earnings growing seamlessly, letting you focus on tapping without manual purchases.
What do you mean “Auto- upgrade active”? delete that button show me upgrade button that use 2 multiplier each it will get expensive 1*2=2*2=4*2=8*2=16*2=32 and forever. Also the auto-upgrade can give you 1$ per second.
Your upgrade button will now double earnings each purchase with a cost that also doubles, while the automatic $1‑per‑second income remains active.
Add: little critical (Orange) 1.2x multiplier, Critical (Red) 1.5x multiplier, Super Critical (Purple) 2x multiplier when you click the tap button you can see +1$ going upwards until finally disappearing smoothly. +1$ it’s randomize to generate completely at the tap button
The added critical multipliers and floating “+X$” visual feedback will make each tap feel more rewarding and dynamic.
Tap button does not get dark it will a bit lighter
The button now brightens slightly on press, giving a subtle visual cue without darkening the button.
Critical is bigger and it will rotate a bit. Super critical it’s even more bigger and still rotate a bit.
The new scaling and rotation will make critical and super‑critical hits feel more impactful and visually rewarding.
1 in a 4 chance there will be little critical. 1 in a 10 chance there is critical. 1 in a 50 chance there is super critical.
The updated hit probabilities will make critical events feel more frequent and rewarding, enhancing the game's excitement and progression pacing.
There is 1 in a 125 chance there will be ultra critical and 3x multiplier and it will be even more bigger and it’s cyan color, it shows light cyan color particles.
The ultra‑critical hit with its larger cyan effect adds a thrilling visual and reward boost that should make each tap feel even more impactful.
Upgrade a game
The added power‑boost upgrade and clear UI documentation will give players more progression options and make the game’s mechanics easier to understand.
Make the upgrade section scrollable
Making the upgrade list scrollable will keep the interface tidy and ensure all upgrades stay accessible as the list expands.
I can’t really scroll
The new scrolling upgrade panel will let players easily access all upgrades while keeping the cash and stats displays perfectly in sync.
Make top of the tap button scrollable to show crit:
The new scrollable crit display will keep all critical hit stats visible without cluttering the top bar.
There is emoji on top of the tap button. No clicks: 😕, 3 clicks per second: 😐, 6 clicks per second: 🙂, 9 clicks per second: 😁, 12 clicks per second: 😍, 15 clicks per second: 🥳
The new emoji indicator will give players instant visual feedback on their tap speed, making the game feel more responsive and rewarding.
19 clicks per second: 🤩, 21 clicks per second: 😎, 33 clicks per second: 🤯 but please don’t change anything
Your new emoji thresholds will give players clearer visual rewards as they increase their tapping speed.
Add more upgrades
The new upgrades expand strategic depth and give players clearer progression paths while seamlessly integrating with the existing UI and mechanics.
I BEATEN THE GAME!!! Also when it starts Reset progress
Your game will now always start fresh and includes a Reset button so players can clear all progress whenever they want.
Add the upgrade menu button when you click it it will show all the upgrades. And the rebirth menu button click, and you see one thing. Rebirth, Buy: 10,000. Multiply your income by +2 multiplier.
Adding an upgrades menu and a rebirth option will give players clear progression paths and a rewarding reset mechanic that amplifies long‑term earnings.
Where is the other upgrades?
The new upgrades have been added and will now appear in the menu, letting players purchase a wider variety of enhancements.
if you want to buy Quantum Entanglement you need 10,000,000,000,000,000,000,000$ since it’s times 10 all the other upgrade should be expensive but 3 upgrades from the start won’t change
The new ultra‑expensive Quantum Entanglement upgrade and higher costs for all other upgrades will dramatically increase the challenge while preserving the original starter upgrades.
Rebirth upgrades: Unfathomable Multiplier Upgrade. 2x rebirth. Cost: 3 rebirth.
The added Unfathomable Multiplier Upgrade will let players double their earnings using rebirth points, enhancing long‑term progression while keeping the UI consistent.
I think it be 12 R
Updating the Unfathomable Multiplier to require 12 Rebirth levels will make the upgrade feel more rewarding and balanced.
https://playmygame.com/p/clicker-of-tap
The added emoji thresholds will give players clearer, more rewarding visual feedback as their click speed ramps up.
Can you check and fix this javascript error: TypeError: num.toFixed is not a function. (In 'num.toFixed(0)', 'num.toFixed' is undefined)
The number‑formatting issue is resolved, so cash and per‑second values now display correctly without errors.
Can you check and fix this javascript error: TypeError: num.toFixed is not a function. (In 'num.toFixed(0)', 'num.toFixed' is undefined)
The number‑formatting has been fortified to handle non‑numeric inputs, eliminating the toFixed error and ensuring all displayed values render correctly.
Can you check and fix this javascript error: TypeError: num.toFixed is not a function. (In 'num.toFixed(0)', 'num.toFixed' is undefined)
Great, fixing the number‑formatting function will eliminate the toFixed error and ensure the cash values always display correctly.
Add the upgrade menu button when you click it it will show all the upgrades. And the rebirth menu button click, and you see one thing. Rebirth, Buy: 10,000. Multiply your income by +2 multiplier. Keep the other upgrades.
The added upgrade and rebirth menus will give players clear progression paths and a rewarding double‑income boost while keeping the original click‑to‑shrink mechanic intact.
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