Make a Game
Typing Test
Type words as fast as you can for 60 seconds; the game instantly validates each entry, tracks your words‑per‑minute and accuracy, and shows your final score when the timer ends.
instead of 1 word at a time, have users type 3 words at a time. Add more words, longer words. keep game theme and logic the same
Great idea—showing three words at once will make the typing challenge feel faster and more engaging while still keeping the original scoring mechanics.
as the user types letters highlight the letter in the word (if correct), if incorrect show letter as red. Keep letter spacing the same
Adding real‑time letter coloring will give players immediate visual cues, making it clearer when they type correctly or make mistakes.
the words have weird letter spacing, please fix (consistant and natural spacing for letters / words)
The adjustments will give the text a clean, natural look while preserving the per‑letter highlighting for accurate typing feedback.
add a game menu with "Start Test" and "how to play" buttons. Show users high score on the game menu
The added menu with start, how‑to, and high‑score features will make the game more organized and give players clear access to instructions and their best performance.
if no high score (0 WPM) do not show the text on the menu
The update will cleanly hide the high‑score label when there’s no recorded score, keeping the menu tidy while still showing the score when it’s earned.
Change "how to play" button color to dark gray
The dark gray color for the “How to Play” button will make it stand out while keeping the interface clean and readable.
using the ads SDK add interstitial ads on game over
Adding interstitial ads at game over and new‑game start while tracking key events will monetize the experience without altering core gameplay.
Can you check and fix this javascript error: Uncaught TypeError: window.PlayMyGame.SDK.showAd is not a function
Your game will now reliably show interstitial ads at the start and end of each round while also tracking key events for better analytics.
remove window.PlayMyGame.SDK.track call. Only show ads on game over not at start
Your game will now only display an interstitial ad at the end, keeping the experience uninterrupted during play while still tracking lifecycle events.