Ein Spiel erstellen
Sternen-Klicker
Click the star to harvest Light and Energy, then spend those resources on upgrades like Photosynthesis (higher click yield) and Planets (passive income) to watch your star’s power grow exponentially. The game’s loop is simple: tap → collect → upgrade, delivering rapid gratification and steady, ever‑increasing progress.
The star clicker should be round and detailed realistic
The realistic, rounded star graphic will make the game visually striking while keeping the core click‑to‑collect mechanics unchanged.
Star is small
The star will now be noticeably larger, making taps clearer and the game feel more focused on the central celestial object.
No, star has to be tiny a bit, not large
Got it—shrinking the star will keep the interface clean and ensure the gameplay feels focused and responsive.
When you upgrade the planets upgrade. You will get real planets. That help you get energy per second. Also, the planets could bounce. So there’s invisible outer and inner barrier.
The new planet visuals and bouncing mechanics will make the energy generation feel more dynamic and engaging.
The planets go around the star slowly. And have different colors.
Adding colorful, slowly orbiting planets will create a more dynamic visual feel while reinforcing the passive energy mechanic.
If they hit each other, it’s gonna bounce.
Adding planet collision detection with bounce behavior will make the orbital system feel more dynamic and realistic as planets interact with each other.
When the planets collide they produce 2x multiplier energy. You can also zoom in zoom out. By not clicking the start but zooming out or in by using two fingers.
Adding pinch‑zoom and a 2× energy boost on planet collisions will make the gameplay feel more dynamic and rewarding while keeping the core click‑to‑collect loop intact.
Add sound when clicking the star.
Adding a satisfying click sound will make each tap feel more responsive and rewarding.
Add Very-outer barrier for dwarf planets upgrade.
Adding the dwarf‑planet upgrade with a visible outer barrier nicely expands the game's visual depth and gives players a clear progression goal.
Dwarf Planets is very cheap like 1 Energy. Use K, M, B, T, Q, Qa and more compact numbers.
Reducing the Dwarf Planets cost to 1 Energy and using compact number notation will make upgrades feel more accessible and keep the UI clear as numbers grow.
The dwarf planets where is it? The barrier is still here at the start but there wasn't, not boughted!
The barrier will now stay hidden until you purchase Dwarf Planets, and dwarf planets will appear only after that upgrade is bought.
Add asteroid upgrade mostly spawn in the outer barrier.
Adding asteroids that orbit near the outer barrier will enrich the visual depth and give players a clear sense of progress as they upgrade.
When a planets hits another one or asteroid, dwarf planets. Make them bounce chaotically. if they hit the sun, it will disappear. But asteroid spawn randomly that’s also collect only one plus energy so it will protective from being hit by the sun
The new chaotic bounce and protective asteroid mechanics will make interactions feel more dynamic and strategic, adding exciting depth to the gameplay.