Himmlische Umlaufbahnen Baumeister
Place a sun and drag planets onto a 2D canvas, set their size and launch speed, then watch as simple gravity creates stable orbits you can tweak for perfect balance.
Can you check and fix this javascript error: TypeError: ctx.setLineDArray is not a function. (In 'ctx.setLineDArray([])', 'ctx.setLineDArray' is undefined)
The fix replaces an invalid Canvas method with the correct setLineDash call, ensuring drag previews render correctly and the simulation runs without errors.
Where is the reset button?
The added reset button will let players quickly start fresh without reloading the page.
Add the collision between planets when the planets collide it was really small triangle asteroid when did collide with a planet nothing happened but +1% bigger.
Adding planet‑to‑planet collisions and merging will make the simulation feel more dynamic and realistic.
Those collision between planets will be double size of one planet when it’s big enough it will have two colors meaning it’s a gas giant, big again? It will turn into a star.
Your new planet evolution system that turns growing planets into colored gas giants and eventually stars will give players a clear visual sense of progression and stakes in the simulation.
The triangle Astroids need to wait one second before starting to collide without turning instant star
The added 1‑second delay will make asteroid debris appear first as visual cues before they can affect gameplay, preventing accidental instant star creation.
When two planet collided it will create one planet 1.5 times the size of a normal planet
The collision handling will now produce a consistently sized planet that's 1.5 times the base radius, simplifying growth while preserving momentum and visual effects.
When two gigantic planets Collide again it will gain two times the normal planet and it will become a gas giant
The new rule will make massive planet collisions create a larger, visually distinct gas giant, adding a clear progression cue for players.
When planets is near the star it will smoothly disappear until it touched the star and it disappeared already
The new proximity‑fade effect will make planets vanish smoothly as they approach the sun, adding a clear visual cue for collision and enhancing the overall immersion.
Make a “+ button”. + button shows you things that you can add: triangle asteroid grey in color, normal planets, gigantic planet, star
The new “+” button and object menu will make adding asteroids, planets, gigantic planets, and extra stars intuitive and expand creative possibilities for players.
Can you update the game?
The updates will let you place a single sun and intuitively drag to create and adjust planets that automatically orbit using realistic gravity.
How can I close the great small planet menu?
The added close button and outside‑click dismissal will make the planet selection menu easy to hide, improving overall usability.
The planets collide. It should be a bigger planet right?
Merging colliding planets into larger ones will make the sandbox feel more realistic and rewarding as players watch their system grow.
Why can’t I add stars just make it scrollable.
The new multi‑star system with panning will let players build much larger, more dynamic solar layouts and explore them freely.
Update the game again
The new single‑sun system with drag‑to‑launch planets will make it easier for players to experiment with stable orbits.
When clicked planet menu it will show these things: Star Type, Planet Type, Asteroid Type and Other.
The new categorized menu will make selecting stars, planets, asteroids, and other objects much clearer and more organized.
Make the planet menu scrollable
The scrollable menu will let players easily browse all object types without layout issues.
Wait Stars should not beat a black hole?
The sun will now stay intact while black holes still consume all other objects, preserving core gameplay while preventing the star from being eliminated.
The new gas emission and shrinking effect will make black holes feel more powerful and visually impactful as they consume stars.
The added shrinking star effect and gas burst will make black holes feel dramatically more powerful and visually striking when they consume suns.
Can you check and fix this javascript error: ReferenceError: Cannot access uninitialized variable.
The added star‑shrink and gas‑burst effects will make black holes feel dramatically powerful and visually striking when they consume stars.
Add Asteroid these are random triangle shapes they are very small
Adding small, randomly‑shaped triangle asteroids will enrich the sandbox with more varied celestial objects and give players an extra visual and gameplay element to experiment with.
Add moons the orbit, the planet when they are too close 50% moon 50% destruction
The new moon mechanics will add engaging satellite dynamics and strategic placement challenges.
When you pick a planet I close the planet menu you can still add stuff
The upcoming update will let you pick a planet, instantly close the menu, and continue placing objects without any extra clicks.
Please remove the limit to the object
Great work removing the object limit, now players can freely create expansive solar systems without restrictions.
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