التطابق المخيف
A fast, Halloween‑themed match‑3 where you swipe to link three or more identical treats, watch them vanish with spooky animations, and let the remaining pieces cascade down for endless puzzle fun.
allow me to select diagonal adjacent items
Adding diagonal adjacency will make matches feel more fluid and give players more strategic options without breaking existing gameplay.
Keep track of my score (1 point for each item removed)
Great addition—tracking score gives players clear progress and extra motivation as they clear items.
Add a game menu
The added menu will give players a clear entry point and easy access to instructions while keeping the core gameplay untouched.
remove settings and leaderboard buttons from game menu
Removing the Settings and Leaderboard buttons streamlines the menu, making it clearer and more focused on launching the game.
remove settings and leaderboard buttons from game menu
Removing the unused Settings and Leaderboard buttons simplifies the menu and eliminates unnecessary code.
Add a game timer (60 seconds), when time is up flash user score and return to game menu
The added 60‑second timer with a flashing score and automatic return to the menu will give players clear time pressure and a smooth transition back to the start screen.
remove Settings button from menu
Removing the Settings button simplifies the menu and keeps the focus on core gameplay.
Remove Leaderboard button from menu
Removing the leaderboard button simplifies the menu and keeps the focus on starting the game directly.
Add How to Play button on menu
Adding a How to Play button will help new players quickly learn the rules without disrupting the main menu flow.
Keep track of the users high score on the game menu
The added high‑score tracking will give players a clear goal to beat and keep their best performance visible across sessions.
No "alert" of user high score
The removal of the alert and addition of an in‑page game‑over message will provide a smoother, non‑intrusive experience while still clearly showing the final score and high score.
If user matches 4 or more, create a Bomb. These can be matched with any items and will "explode" adjust items
The new bomb mechanic adds strategic depth by rewarding larger matches with a powerful tile that can clear surrounding pieces, enhancing gameplay excitement.
currently I can't use bombs. Allow me to match them with any items (select 2 or more items with a bomb will activate the bomb)
Great, bombs will now explode when paired with any other tile, making matches more strategic and rewarding.
Allow user to click on a bomb to activate
Adding direct bomb activation will make gameplay more interactive and give players immediate strategic control over powerful moves.
using the ads SDK (window.PlayMyGame.SDK), trigger an interstitial ad call on game over
The added interstitial ads and event tracking will nicely monetize natural breakpoints without disrupting the core gameplay.
using the ads SDK (window.PlayMyGame.SDK), trigger an interstitial ad call on game over
Adding interstitial ads at game over and logging events will monetize the experience without disrupting core gameplay.
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