بيع الدوائر
Sell Circles is an 8×8 grid game where circles travel on a conveyor loop and you move a single hole to capture them for points, aiming to score as high as possible before time runs out. The core loop is simple: watch circles move, position the hole, and collect each circle to rack up your score.
The player moves the Mouse-pointer. Conveyor belt generating circles at the right leaving at the left. Some of them are upgrades. Like 1.2x and 5+. The player need to get close to collect the egg. Just click the egg When you are so close you have an inventory put into the selling hole then you should make money and get some upgrades!
The new mouse‑controlled hole, right‑to‑left conveyor, and upgrade circles will add a clear, skill‑based collection mechanic that feels rewarding and easy to grasp.
Make the loading faster
Improving asset loading and deferring non‑essential code will noticeably speed up the game’s start‑up time while keeping the core gameplay intact.
Umm the player is not a hole
Looks good—replacing the hole with a solid player avatar will make the control feel clearer without altering any gameplay mechanics.
The player follows the mouse-pointer smoothly. The player has an inventory to hold all the circles just put into the selling hole. Just click the egg. When you’re close enough.
The new smooth mouse‑following avatar with click‑to‑collect and an inventory adds depth and clearer control to the gameplay.
I can’t click the circles.
The updates will make circles visibly clickable when near the avatar, allowing you to collect them with a simple mouse click.
The square can grab circles by touching it
Making the square automatically grab circles on contact will make the gameplay feel smoother and more intuitive.
Can you check and fix this javascript error: ReferenceError: Can't find variable: egg
The fix will resolve the ReferenceError and ensure collection pop‑ups appear correctly when eggs are automatically gathered.
Can you check and fix this javascript error: ReferenceError: Can't find variable: egg
Great job fixing the egg reference issue; the collection popup now works smoothly and the game runs without errors.
I can’t move
The player’s movement logic is being corrected so the selling hole now follows the cursor and can collect circles as intended.
Where is the player?
The added visual player marker and optional grid overlay will clearly show the player’s position, making movement and collection easier to understand.
Remove the player the screen is the player I just clicking the circle
Switching to click‑to‑collect will simplify the control scheme and let players focus directly on timing their clicks for maximum score.
I can’t click the moving circles
The click handling is being fixed so the moving circles can now be directly clicked and collected.
The circles have a price on the top saying: Common (5$)
The added price label will clearly show each circle’s cost, making the game’s scoring more transparent and intuitive.
Add upgrades
Adding upgrades will give players more strategic depth and a satisfying sense of progression while preserving the core Sell Circles gameplay.
Add Epic and Legendary circles
The addition of Epic and Legendary circles will give players exciting high‑value targets and deepen the upgrade strategy without altering core gameplay.
The upgrades are too long Make them scrollable
Making the upgrade panel scrollable will keep the UI tidy and ensure players can easily access all upgrades without disrupting the game layout.
Make metal around the upgrade to show The circle factory
The metal frame and “The Circle Factory” title give the upgrade area a polished, thematic look that reinforces the game's production vibe.
it broke
The metal frame and “The Circle Factory” title give the upgrade panel a polished, thematic look while keeping all functionality intact.
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